Ace Combat 7 in VR is phenomenal (if you have the stomach for it)
Sun, 20 Jan 2019 14:13:00 +0000

I'm absolutely terrified of flying in real life. Even just stepping onto a passenger plane is an ordeal for me so the thought of piloting a jet-propelled fighter plane in real life? Well lets just say I'd have to be wearing the brown flight suit that day...

Flying in virtual reality however is a different story. The moment the wheels of my F/A-18F first left the deck of the Aircraft carrier in Ace Combat 7 and the plane took to the skies, I whooped out loud. I grit my teeth and held my breath during my first VR dog-fight. The chase was intense, twisting and turning through the air before flying into the thick clouds above us. Water droplets started forming on the glass of my cockpit and then suddenly I burst out into the clear blue skies above, the droplets turning into trickles as they quickly ran off the glass. It was at this point that I launched an air-to-air missile at my target, it thundered through the skies, connected with the fuselage of the plane in front of me and then BOOM, scratch one bogey!.

As I flew through the fiery wreckage left behind, I let out and even louder whoop. The adrenaline rush had me hooked and I hurriedly scanned the radar for my next target so I could do it all again. I don't think I'll ever forget flying through that first explosion though. The initial rush of the combat was incredible but being able to crane my neck around to watch the debris disappear into the distance brought it all to life. I might be scared of flying in the real world but up in the virtual skies? Oh my word, it's thrilling to the extreme.

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PSVR gains a competent, competitive first-person MOBA with Megalith
Sun, 13 Jan 2019 14:00:00 +0000

MOBAs are genuinely one of my least favourite video game genres so I was pleasantly surprised when I found myself thoroughly enjoying Megalith; the newest addition to the PSVR's ever expanding library.

If I had to pinpoint exactly what it was that caused this change of heart, I'd say it was probably the new perspective that VR brings to the genre. Instead of playing from above like some kind of omnipotent being, in Megalith you experience the action in first-person perspective, something that makes the proceedings feel a lot more immediate and exciting.

If you want to see Megalith in action for yourself, you can watch me play through a couple of matches in this week's episode of Ian's VR Corner. In the video below, I cover the gameplay basics, demonstrate a couple of the Titans and even manage to do some wins. I know, incredible, right?!.

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Borderlands 2 VR brings a wealth of gameplay to PSVR
Sun, 06 Jan 2019 14:00:00 +0000

By the time Borderlands 2 VR had made it's way onto the Playstation Store late last year, I was already a couple of trays of mince pies into my Christmas holidays. That meant my last proper piece of VR coverage on the site (aside from my PSVR Games Of The Year list) was a look at the unbelievably dismal, Gungrave VR.

If only Borderlands 2 VR had released a little earlier in December. Then I could have finished 2018 on a high note rather than a deflated sigh. You see, Borderlands 2 VR is one of the few titles on the Sony's VR platform to offer a full, 25+ hour campaign and as such it's worth shining a spotlight on it for the first Ian's VR Corner of 2019.

Borderlands 2 VR places you inside the entire Borderlands 2 experience, minus its 10 DLC chapters and signature cooperative multiplayer. The lack of multiplayer is particularly disappointing considering how much fun tooling around Pandora with your mates was in the original release, but the extra immersion that VR brings balances things out nicely so you won't miss it too much.

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The video games that tried (and failed) to predict 2019
Thu, 03 Jan 2019 10:46:00 +0000

Ever since their inception, video games have been offering us visions of what the future of the human race may hold. But now we've made it to the real life future (aka 2019) it's time to look back at how accurate those predictions actually were.

In the video below, I take a look at 9 games from the past that attempted to imagine what our present day life would be like and, if you hadn't already guessed, some of those predictions have proven to be a little wide of the mark.

Oh, and this is nothing to do with the video but if you want to feel really old, I recently found out that in August it'll be 20 years since Tony Hawk's Pro Skater came out. Sorry.

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Ian's top ten best PSVR games of 2018
Sun, 16 Dec 2018 09:00:00 +0000

Welcome one and all to a very special Christmas episode of Ian's VR Corner where I'll be going over my top ten best PSVR games of 2018. The following list is completely my opinion and it only features games I've played, so if I've missed out on one of your favourites it may just be that I've not had a chance to give it a go. Well, it's either that or I did play it and I just thought it was a bit poo. Either way, please do share the love for your favourite PSVR games in the comments below and hopefully you can inspire others to try them out too.

Check out the video below to watch the video version of this list can see footage of each game featured. If reading is more your thing though, you'll find my entire top ten list just under that.

10 - Pixel Ripped 1989

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Gungrave VR is a blast from the past that makes for an abysmal virtual experience
Sun, 09 Dec 2018 09:00:00 +0000

I've played a lot of bad VR games for Ian's VR Corner over the past year but Gungrave VR has to be up there with the worst of the worst. Put simply it's an absolute mess that fails to be immersive in any way.

The Zone of Enders 2 remaster proved that it's entirely possible for old-school gameplay to make the leap to VR but, as you'll see in this week's episode of Ian's VR Corner, some things are best left buried...

Gungrave VR follows on from events in Gungrave: Overdose, a third-person shooter and sequel to the original Gungrave that launched on PS2 in 2004. In terms of presentation and production though, it's like that 14 year gap between these games never existed at all - everything about the Gungrave VR feels archaic.

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Arca's Path VR is a refreshing change of pace for virtual reality
Sun, 02 Dec 2018 09:00:00 +0000

Virtual Reality is brilliant, but it's rarely relaxing. Stick on a VR headset and in a couple of minutes you can be shooting zombies in the face, crawling through claustrophobic air ducts on a mutant infested spaceship or even getting properly, physically sweaty as you swing lightsabers at coloured blocks to the thumping base of hardcore dance tracks.

Arca's Path VR then is something quite different and through a unique control scheme and a watercolour-like presentation that would give Bob Ross a run for his money, it proves that not all VR experiences have to be thrill-rides.

In this week's episode of Ian's VR Corner you can see me play through the first five levels of the game, all whilst ruining the lovely chill atmosphere with my usual, nonsensical commentary.

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Beat Saber is yet another must-play game for the PSVR
Sun, 25 Nov 2018 09:00:00 +0000

Beat Saber makes you feel like a Jedi. If that Jedi was the conductor of an orchestra. And if that orchestra only played hardcore dance music. And also if it had that chap from Mad Max in it who plays the flame-throwing guitar on top of the car. And no, I'm not over exaggerating; it really is that cool.

Beat Saber has been out for a while now on PC, but this week it finally launched on the Playstation VR and I've been getting very sweaty with it in this week's Ian's VR Corner, which you can watch below. I've even put myself in vision for this episode so you can witness me swinging my laser swords around like they were glow sticks at a rave.

For those unfamiliar, the workings of Beat Saber are brilliantly basic and basically brilliant. Red and blue blocks advance towards you on a track, Guitar Hero style, and you have to slice those blocks in half with your twin laser swords (aka two Move controllers). The difficulty comes in making sure you match the colour of the block to the colour of your sword, and the direction of your swing the to direction of the arrows on the blocks.

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The evolution of Tetris - and why Tetris Effect is "the perfect game"
Wed, 14 Nov 2018 08:28:00 +0000

UPDATE 14/11/18 9:20am: We've updated the original video with two additional games and made changes in accordance to Arika's posted guidelines on The Grand Master series. The video is now more accurate than ever with footage capture from original arcade hardware bringing it inline with the rest of the content featured.

Original story: Tetris Effect is out now for PlayStation 4 and it's a bit bloody special, as Christian Donlan explained in our Tetris Effect review last week and as we hope you have discovered for yourselves by now.

Digital Foundry's John Linneman is also a huge fan, describing Tetsuya Mizuguchi's spectacular synaesthetic version of the classic puzzle game as "the best Tetris experience I've ever had, and one of my favourite gaming experiences in decades. It's that good." Strong words - especially since, it turns out, John has played an awful lot of Tetris games.

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Paper Dolls is a VR horror game that gets everything wrong
Sun, 04 Nov 2018 09:00:00 +0000

It's been a while since I've played a VR game that I really, really hated (hello, Ace Banana), but Paper Dolls is up there with one of the worst VR experiences I've ever had the displeasure of inserting my face into.

I'll be explaining why in the following blog post, but if you'd rather watch my painful play through of the first hour of the game, you can do just that in the video below. Enjoy the rage!

Like last week's featured VR game, Home Sweet Home, Paper Dolls is an Asian developed horror game, although this time it hails from China, not Thailand.

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