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Sun, 14 Oct 2018 09:00:00 +0100

If you're looking for an episode of Ian's VR Corner over on our YouTube channel today you're going to be disappointed - there isn't one. Don't worry though, the series isn't over, it just went up a little earlier in the week instead!

Our regular Tuesday streaming slot collided with the launch of this week's big PSVR release, Evasion, so I thought I'd try combining the two for a special, streamed episode of Ian's VR Corner. That means there's 90 minutes of unedited and uncensored, VR visuals for you to enjoy in the video below.

If you've watched the pre-release trailers for Evasion you'll be forgiven for thinking that it was some kind of follow-up to Farpoint, Impulse Gear's sci-fi shooter that launched alongside Sony's Aim controller last year.

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Fri, 12 Oct 2018 14:00:00 +0100

Hitman 2 will release with a brand new 1v1 competitive online multiplayer mode called Ghost Mode.

This is the first time that stealthy slaphead Agent 47 has indulged in any kind of competitive multiplayer, although the recent Sniper Assassin mini-game did offer a taste to series fans.

Ghost Mode pits two players against each other in a race to be the first to take out five targets undetected. Whilst players are given the same targets and are able to see each other in-game, they actually exist in separate instances. This means their actions will not affect the other player's world.

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Sun, 07 Oct 2018 09:00:00 +0100

Thanks to a hectic (but amazing) EGX and a much needed holiday, this is the first Ian's VR Corner I've been able to produce for a couple of weeks. So, to make amends for my tardiness, I've decided to feature not one but two new PSVR releases in this week's post.

First up, you can find my first impressions of Astro Bot Rescue Mission in the video below. It's a perfect PSVR platformer that brings a whole load of Nintendo-esq magic to Sony's headset and you can watch me bumble, curse and fall in love with the game as I play through the first world.

There's not that much else I can say about Astro Bot Rescue Mission that hasn't already been said in Donlan's glowing review so instead I'd like to use the rest of my time here to draw your attention to another new PSVR release for this week; Smash Hit Plunder.

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Sun, 16 Sep 2018 14:00:00 +0100

Downward Spiral: Horus Station. That's hardly a name that just rolls off the tongue, is it?

Dodgy title aside, Downward Spiral is a surprisingly comfy, zero-gravity space exploration game and you can watch me play through the first act in the video below. Although when I say play I really mean, 'bounce around the scenery making immature jokes about bodily functions for 25 minutes'.

Basically a standard episode of Ian's VR Corner then...

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Sun, 09 Sep 2018 09:00:00 +0100

The statement I'm about to make may cause some of you to shake your heads in disapproval but, considering I've forewarned you, I accept no responsibility for any whiplash which may occur.

You see, I've never played a Zone of the Enders game before today. Not the first one, nor the second one and definitely not the one that came out on the Game Boy Advance.

In this week's Ian's VR Corner video you can watch me end my Enders drought when I play through the early stages of Zone Of The Enders: The 2nd Runner - M∀rs. Check it out in the video below.

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Sat, 01 Sep 2018 20:27:00 +0100

Trailers are funny things - whether for a video game, a tv series or hell, even a soft drink or stair lift, they present an idealised version of a product that rarely proves equal to the slickly produced promise.

Untitled Goose Game laughs in the face of this convention. Actually, it honks in the face of this convention before stealing its keys and throwing its rake into a big body of water. All of this is to say that I played Untitled Goose Game today at PAX West and it turns out to be every bit as joyful as I hoped it might be.

The demo I played (which you can see in its entirety below, if you like) takes place in the same plot of land as the trailer - a groundskeeper jealously guards an allotment from behind a locked gate, quietly going about his business with a galling lack of goose-centric chicanery. I was tasked with getting into the garden, getting the groundskeeper wet, stealing his keys, throwing his rake in the lake and also assembling a rather esoteric picnic that required such ingredients as a pumpkin, one raw carrot, and a radio.

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Wed, 29 Aug 2018 14:00:00 +0100

Despite polarising its fanbase with a episodic release structure, Hitman 2016 was a huge favourite of mine. I loved the intricate detail of the environments and the freedom this gave you to experiment with your surroundings. That coupled with the unpredictable nature of the gameplay meant that pulling off elaborate hits was always heart-pounding stuff, especially when your well laid plans crumbled before your very eyes!

Most of all though I loved the elaborate challenges you could take on in order to dispatch your primary targets in weird and wonderful ways.

To that end, I decided to attempt something rather special during my hands-on time with Hitman 2 at this years Gamescom. The Chilli Immolation Challenge is a unique kill that (as far as I'm aware) has never before been captured on video and you can watch me attempt it in the player below.

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Sun, 26 Aug 2018 09:00:00 +0100

At this year's E3, perpetually young actor Elijah Wood giggled his way onto the stage to announce Transference, a psychological thriller being made by his film company SpectreVision in collaboration with the development team at Ubisoft Montreal.

Whilst Transference can be played in non-VR for those without headsets, the proper way to experience this trippy take on an 'escape room' is in virtual reality. I was able to test out a 15 minute slice of the action on the Oculus Rift this week at Gamescom and you can watch my escapades in the video below.

The demo kicks off with a live action cutscene featuring actor Macon Blair (Blue Ruin, Green Room) talking directly to the camera as he records some sort of cryptic video message. One of SpectreVision's aims with Transference is to bridge the gap between films and games. As a result, short live action videos feature regularly throughout the gameplay where they flash up like fragmented memories that serve as hints to the protagonist's back story.

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Sun, 19 Aug 2018 09:00:00 +0100

There's something oh-so satisfying about the sound an exploding zombie skull makes in Arizona Sunshine. One well placed shot to a rotten noggin and SPLURTCH! The meat-melon bursts open, releasing a fountain of gore-balls that pepper the surroundings with blood and brain matter.

It's a sick thrill that's enhanced quite a lot by the physicality of virtual reality. Sitting on your sofa popping Zed-heads with a controller in hand is one thing, but raising a virtual rifle sight to your eye and squeezing off a couple of rounds is on another level entirely.

That's why I was very happy to return to Arizona Sunshine and try out its new Dead Man DLC for this week's episode of Ian's VR Corner. You can watch me getting up to my normal brand of nonsense with it in the video player above.

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Sun, 12 Aug 2018 09:00:00 +0100

As a virtual reality enthusiast and a huge fan of battle royale games, I've been eagerly awaiting a VR version of the last person standing formula for a while now.

There have been a few takes on the battle royale genre on PC based VR platforms, for sure. Games like Stand Out VR or Bullets And More VR cater to those with a Vive or an Oculus but, for PSVR owners like me, the choice has been severely limited.

That's where Rec Royale comes in. Rec Royale is just a small part of Rec Room, a social VR app that acts as part meeting place, part mini-game hub where players can take part in sporting events, fantastical quests and even games of Charades.

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Tue, 07 Aug 2018 15:00:00 +0100

Strange Brigade may be the title of Rebellion's upcoming fantasy shooter, but I reckon it would be a rather fitting name for the Eurogamer video team, too.

Think about it - we're a group of misfits, each with a specialist skillset, who come together when the chips are down to overcome all odds.

Well OK, that theory kind of falls apart in that last part, but you get the idea...

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Sun, 05 Aug 2018 09:00:00 +0100

Being on the more experienced end of the gaming spectrum (AKA old), I'm a sucker for some 8-bit nostalgia. That's why, when I first heard of Pixel Ripped 1989, I couldn't wait to feature it on an episode of Ian's VR Corner.

Pixel Ripped 1989 transports you back to the years of my youth, putting you in the shiny black school shoes of Nicola - a 9-year-old gaming fanatic from London whose handheld Gear Kid console might as well be surgically attached to her palms.

The game started life as a school project before its developer, Ana Ribiero, converted it into a demo for the Oculus DK2 and then, finally, the full-blown video game for both Oculus and PSVR that you can see me playing in the video below. It's a true passion project made by someone who grew up with gaming and it provides an incredibly unique VR experience which needs to be seen to be believed.

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Sun, 29 Jul 2018 09:00:00 +0100

Blimey, you wait an age for a space-based sci-fi game to come along on Playstation VR and then two show up at once! What are the chances of that? Astronomical, I'd say!

On this week's episode of Ian's VR Corner I dive headfirst into the PSVR version of Detached, a space exploration game that was released on the very same day as the wonderfully scary and highly recommended, The Persistence.

Detached is probably the most intense VR experience I've featured on IVC so far and, by its developer's own admission, it's a game for experienced VR users only.

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Sun, 22 Jul 2018 09:00:00 +0100

You know that bit in Alien when Dallas crawls into the ventilation system to search for the Xenomorph? There's a section in The Persistence that reminded me a little of that scene and honestly, it was one of the scariest experiences I've had in a video game so far. And I played through the entirety of Resident Evil 7 on my PSVR...

Developed by Firesprite, the team behind The Playroom VR, The Persistence is a stealth-horror game that's light-years away from its family-friendly predecessor in both tone and personality.

The action takes place onboard a procedurally generated spaceship that's heaving with horrors and it's up to you to navigate your way through five dark and gloomy decks in order to kickstart the ship's Stardrive.

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Sun, 15 Jul 2018 09:00:00 +0100

This week wasn't the most exciting time for new releases on Playstation VR so, for today's episode of Ian's VR Corner, I decided to look back at a title from last month that had completely passed me by.

I've received quite a few glowing recommendations for Killing Floor: Incursion, so I went into it expecting great things. Unfortunately this VR spin-off of the gore-soaked shooter Killing Floor 2 only left me feeling stressed and disappointed, as the video below will attest.

Whilst Killing Floor 2 is a straight up action game with a Hellraiser-like skin, Incursion tries to slow down its frantic pace by adding some creeping horror and puzzle game elements. It's understandable really - the action in Killing Floor 2 is far too fast to be ported directly to VR - but the way it's done here is a detriment to the gameplay.

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